Rename programs computercraft
A Felling Turtle is a turtle crafted with a diamond axe. It can be programmed to cut down and plant trees. Since a Mining Turtle can do everything that a Felling Turtle can do and more, and has the same material cost, there is no practical reason to make a Felling Turtle.
Felling Turtle Stackable Yes Place a block or item into the world in front of the turtle. Place a block or item into the world above the turtle. Place a block or item into the world below the turtle.
Drop the currently selected stack into the inventory in front of the turtle, or as an item into the world if there is no inventory. Use Ctrl-T. You program computers and turtles in ComputerCraft using a language called Lua. So, for you to make the Turtle program, first craft a Turtle. Jul 29, 0 0. Jul 29, 1, 0 0. I also had hard time figuring this out, as it is not quite explained the right way, I guess. Icarus White New Member. I think the wiki alludes to this vaguely - it says while talking about the computers that you have to hold it down for several seconds - but it could be a little more clear about it, I think.
IBurn Member. Jul 29, 57 0 If you have used and calls to the raw input event os. The only way to reverse this would be to remove that line, or create the terminate event as a separate thread of your script.
If you want to handle this more gracefully, use an alternative such as loadfile. Starts a timer that will run for the specified number of seconds. Once the timer fires, a timer event will be added to the queue with the ID returned from this function as the first parameter.
As with sleep , timer will automatically be rounded up to the nearest multiple of 0. Sets an alarm that will fire at the specified in-game time. Returns the label of the computer, or nil if none is set. Returns the current time depending on the string passed in. Drop the currently selected stack into the inventory above the turtle, or as an item into the world if there is no inventory.
The selected slot is determines what slot actions like drop or getItemCount act on. Check if there is a solid block in front of the turtle. In this case, solid refers to any non-air or liquid block. Check if there is a solid block above the turtle. Check if there is a solid block below the turtle. This will pull items into the first acceptable slot, starting at the currently selected one. While most actions a turtle can perform such as digging or placing blocks are free, moving consumes fuel from the turtle's internal buffer.
If a turtle has no fuel, it will not move. This finishes once the turtle is fully refuelled or all items have been consumed. This finds the item in the currently selected slot and attempts to equip it to the left side of the turtle. The previous upgrade is removed and placed into the turtle's inventory. If there is no item in the slot, the previous upgrade is removed, but no new one is equipped. This finds the item in the currently selected slot and attempts to equip it to the right side of the turtle.
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